Tuesday, October 29, 2013

Did anything get done today?

Yes.  Yes, it did.  I got my solo primed, as well as ten or so bases.  I also got 4 40mm bases ready for painting, and should be able to start working on them tonight.  If I can get those done, there is really no reason not to finish up a couple of models that have been almost done for a month, waiting only really for those bases.

Progress continues on the obstructors.  One unit how has fully assembled head & torso combos, and are about half on legs.  I should have half of the full unit assembled later tonight, if I can get down there and work on them for a while.  Forgot that I have a short trip planned for this weekend, but I still aim to have close to 20 of the 41 models trimmed, assembled and primed before Saturday night.

Monday, October 28, 2013

The blerch

Okay, so I am swiping the concept from The Oatmeal.  I could apply it to running, but in this case, I am thinking more of gaming.  I have done jack, more or less, since my last post, at the beginning of the month.  I could offer all sorts of justifications, but the reality is that, at best, they are little more than excuses.  I could have found some way to carve out 10-15 minutes per day to work on things, I just didn't do it.

Now, thew good news is that, until the other day, my collection also had not grown any in that time period.  But on Saturday, I picked up four new Convergence units (two each of Obstructors and Reductors), as well as a Dispersion Optifex.  Ooof.  41 new figs, and I have done nothing.

So, during the down time on Saturday (I was running a steamroller tourney, so once the rounds were underway, I had some spare time), I tried to get some stuff done.  I took stuff to paint, but instead, I spent time working on models (and goofing off, sadly - though watching the games was fun, I must confess).  I have managed to get all of 1 (one, single, only, etc) model assembled of that group, though I have close to 10 of them somewhere along the assembly process.  I hope to have at least half of them assembled and primed by this weekend - and, if I do not, I should be roundly mocked.  I have an event on the 9th that I am going to attend, and yes, I am taking my Convergence, and probably losing (missing too much of the toolbox units), but I want to make a good showing of having my stuff assembled, primed, and well into the process of painting.

The Blerch can suck it, because I have an x-acto knife, superglue and primer - and I am not afraid to use them.

Sunday, October 6, 2013

Got something done

But no pics to prove it.  The Prime Axiom is slowly being assembled, and I hope to start priming parts of it by tomorrow or Tuesday.  I got a storm troll assembled, and he can be primed tomorrow.  I'll even take a pic of him to prove it.   I haven't painted anything yet today, but I did spend a fair amount of time cleaning up my gaming crap in the basement, and even sat at the desk and thought about painting - so that should count for something, right?

I really need to start thinking about AdeptiCon and other cons next year.  I liked the idea of using a con to force me to field a fully painted army, and plan on doing it again in 2014.  I just don't know what Convergence models will be out by then - if enough are out, my CoC stuff might be competitive (not in my hands, mind - in the hands of someone better.)  If most of my tools are not yet released, then I will have a problem doing better than my miserable showing this year.

Nothing in almost a month

But that's because I did not game for almost a month.  No miniatures, no RPGs, etc.  I barely painted. Too much Real Life on my plate, and not enough time for goofing off with my hobbies.  But, things are easing up, and I have picked up both brush and dice again (though not at the same time).  I have done some painting over this last week, and even got in a game with my Convergence yesterday.  (I lost.  My opponent left an opening for an assassination, and I could not roll a 10 on either of the 3d6 attacks.  If I had hit him with one, he was dead.)

I did pick up some DeepWars models, and have been cleaning out the basement of junk, so there is that.  And I do plan on doing more painting today - I have so many almost-finished models that it makes me vaguely ill, since I have a bunch more coming soon, and need to clear the space.

Thursday, September 12, 2013

Lucy, you got some 'ssembling to do

Admit it, you read that in Ricky Ricardo's voice.

I haven't painted anything lately, but I have been adding to the collection.  I'm still working toward my goal of having all of the available 'casters & 'locks by the end of the year, and the other day, I added McBain, Reznik, Thyra, Vindictus, and both Kruegers.  I also have a Prime Axiom waiting for me to pick up tomorrow.  (I also added a couple more units of Clockwork Angels, because I am a glutton for punishment.)

Hopefully I can get some of the yard work done in the next few days, to free up time to actually assemble this stuff before the next batch of stuff lands in my lap in early October.  (More Convergence stuff, plus I am thinking about getting into Dropzone Commander.  I really enjoyed playing Epic, back in the day, and this may scratch that same itch.)

Thursday, September 5, 2013

Not much painting the last couple of days

I've just been too busy, with the start of school and everything.  Okay, busy napping, but busy nonetheless.

Probably won't paint much tonight, but that's because a happy little box arrived from Georgia, containing 2 decks, a new rulebook, Miss Step, and the Herald of Obliteration box.  Time to read up on all the Malifaux changes.

Sunday, September 1, 2013

Tourney yesterday

So, I wound up running a SR tourney yesterday.  As was usual, I do allow people to borrow from my collections, with the understanding that (1) it's nothing that I am already planning on using (not a problem when I am running an event, obviously), (2) it's first-come, first-served, and (3) I need a little bit of lead time to actually find the figs, since I am not going to bring everything I own each week.

Anyway, several people asked about models, and, as I was searching, I became increasingly frustrated.  A lot of my collection has gotten intermingled ("You got your Menoth in my Retribution!  You got your Retribution in my Menoth!"), and, since a lot of it is either bare metal or primed, it takes longer, and is more frustrating, to find figures than it should be.

My solution is to start spending some time trying to get base colors on as many figs as possible, while I am also working at sorting out each faction and getting them into their own KR Multicase, Sabol case, or whatever.  So I took a bunch of stuff yesterday, and during the rounds, I got the base green down on a dozen or two Retribution figs.  I'll hit them with the green wash today, and try to green up a bunch more of them.  They're pretty low-hanging fruit, since they have a fairly easy base color scheme, but it will remove a lot of visual clutter when it comes to looking for non-Retribution models.

Wednesday, August 28, 2013

Changes in the collection

From time to time, I actually do get rid of things.  At the moment, I have just gotten rid of my Battlefleet Gothic stuff, and am divesting myself of Clan Wars and Warzone.  I am doing this because I need the space, and I plan on using the proceeds to buy more minis, albeit different ones.

I am continuing to pick up Convergence stuff (and will be getting my Prime Axiom soon), but am also looking toward Infinity.  Nothing big, just a half dozen or so basic models to learn the game.  Of course, that's basically a gateway to a second army, but I can deal with that.

And, Dropzone Commander has a 2-player starter coming out later this year.  And I still haven't given up on the idea of buying into DeepWars.

My main goal for 2013 was going to be painting more models than I got.  Once the Bones arrived, that goal went out the window, so I might as well get some more models, right?  I think I am going to try and do no worse than buying 1 model per model I paint for the rest of the year.  Of course, all the KS models that are essentially en route don't count as purchases, right?

Tuesday, August 27, 2013

The plagarism post

OKay, it's not plagarism.  I just didn't write it myself.  Over on the PP forums, Snitchy posted an updated terrain "diatribe".  (I think it lacks sufficient vitriol to be labelled a diatribe, but that's semantics.)  Here is it:

Terrain Theory:

Terrain should not remove excessive space from the tabletop:
Unusable space on the table is to be avoided at all costs.

For buildings you have two options. Option one is for buildings that do not have an interior. Build them at a slightly reduced scale so they do not occupy too much table space. Option two is to build the building with interior space. The whole building becomes usable space. Adding a second stories will expand the play area.

For other terrain features make sure that any ridges (such as the banks of rivers) are flat on top and have enough space to stabilize a large base. The sides of stepped hills also need to be able to stabilize a large base. You never know where a random player will end their movement.

A note on rivers: They tend to eat up space on the board and limit game play. If you are going to use a river, ensure that there are plenty of crossings so a single bridge will not become the inadvertent focal point of the game. A single bridge will end up in game terms as a meat grinder.

If the building or terrain feature can be entered, exited, or climbed upon make multiple entrances, exits and access points:
If there is only one access point, players will not use it. The feature becomes a dead end and is an unintentional waste of space.

For appearances sake:
When making modular terrain, try to make sure that edges and height of terrain features match up. Also try to hide the seams and vary lengths between different sections of terrain so the individual components cannot be used as an improvised ruler. Some game systems do not require players to “guestimate” their moves or shots but there is no reason to limit your terrain to one system.

Try to use forced perspective when building terrain:
Forced perspective is a modeling trick to imply that an object is larger or more intricate than it actually is. In the traditional modeling world this is accomplished by building smaller features further away from the viewer to give the illusion of distance. For war gaming it means building features at a reduced depth or height to imply that the feature is there without taking up the required space.

An easy example is when detailing a building interior such as a house, factory or mill. If you add the room partitions, furniture, clutter or complete mechanics there will be no room to place individual model bases let alone entire units. Generally for buildings I build all details within the interiors within a ½ inch of the wall so there is room to have models in play while giving the lived in illusion. For exterior features or details try to build them as close to unusable terrain as possible. If you are building a feature such as a blacksmiths forge, try to contain the total space to within one inch of a wall.

Reinforce the terrain piece as much as possible:
When gluing a terrain piece together, make sure that you have multiple materials overlapping each other with layers of glue laminated in between.

Another way to reinforce terrain is to glaze your finished unpainted piece with superglue. This done by dropping liquid superglue on the part to be glazed and either blowing the superglue or used a can of compressed air to blow the superglue into a thin film coating the material. Future floor polish applied prior to painting will do the same thing. Spray or paint on sealers are also invaluable as the last layer on your terrain so the feature does not chip.

Ensure that your terrain will not damage another piece of terrain that it is set on:
Adding felt to the underside of the base of your terrain features will protect the surface it is placed on.

If your terrain travels, try to have a dedicated box to carry it in, and use foam or bubble wrap to protect the terrain components:
A dedicated carry case will protect your work, help you store the terrain and retrieve what you need in an economical fashion.

Make the terrain visual interesting:
Make features look lived in. One way you can do this is to hide "Easter eggs" on the piece. Add little details that people might overlook initially. Add animals to the bases of your trees. Add a cat sitting on the roof. Add a cup of coffee sitting on a shelf or stove. Papers on the floor, or clothing hanging on a hook add that extra bit of realism that makes individual terrain features “pop”. Any little real life detail added will increase the overall effect.

Be consistent:
Use the same color paints, the same basing materials, the same color ground cover etc. etc. Making your terrain fit together is the key. Nothing is worse visually than having a beautiful desert board with a building with a snowy base sat in the middle.

Most linear obstacles should be of average height:
This means to the waist of a man-sized model. Larger obstacles block line of sight. A long wall that is too tall will limit game play. The same goes for windows that are too high for an average model to see out of. Troops cannot realistically use them.

If a terrain feature removes space from the board try to add space with another feature:
If you have a terrain feature that does not allow models to move over the entire feature (like a train engine), try to make up the space with a multi-story building, or scaffolding that can be accessed.

Continue with a concept:
If you have a chimney or vent on a building exterior, make it lead to something inside if you can (some things cannot be properly represented on the interior such as factory machinery).

If you have machine as a terrain piece ensure that is has a visible function. If you have a steam engine, what is it for? What is it attached to? If you have scaffolding what is its purpose? People do not build machines or scaffolding without a purpose.

Allow no ambiguity in your terrain:
Is the feature rough terrain or clear? Is it deep or shallow water? If necessary you can write the terrain condition on the bottom of the piece to stop any arguments during game play.

Base everything on something hard:
How many hills have you seen that were chipped to the foam on the edges? Basing the bottom of terrain gives you two advantages. First it makes it sturdier and second it will stop most dings from other terrain or rough handling.

Try to make terrain that is not specific to only one scenario:
Scenario specific terrain is great, but once used it will most likely sit in a box or on a shelf. It is a waste of time and money.

Paint everything:
Unpainted or untreated materials will show through no mater what you do.

Use durable materials:
If you find terrain that you like (say trees). Is there a company that makes them harder? Is there a way to make them stand up to more abuse? Always think durable. A diorama can use dry flowers and they will not be touched. This is a war game and materials are going to be handled.

Kit bashing:
When kit bashing ensure that the original model is not readily identifiable. If you have to do major modifications to make it your own, go ahead. Tinker with it.

Horde things:
My wife hates me for this. Almost anything can and will be useful for terrain at some point. Horde small components and details as much as possible. Buy in bulk if you can.

Keep a scrapbook:
Try to sketch all angles of your piece. If a building with an interior, try to sketch the whole thing, every wall, inside and out. It does not have to be fancy. It does not have to be original art. It only has to keep you focused on the task at hand so you remember the details that you want to add.

Try to work on only one project at a time:
It will help you from getting overwhelmed, and keep you focused on the task at hand. If you get burned out by all means do a quick smaller project but get back to the big one as soon as possible. Keeping task oriented will save you money, time and space in the long run.

Scatter terrain:
Scatter terrain is useful to give the field that cluttered real life look. Crates, crops, woodpiles and the like not only make interesting features but also add to the game play.

When building scatter terrain try not to have many small pieces that have to be stacked or arranged. They will invariably fall over during play. Try to have major scatter components that are built as one piece such as piles of crates, stacks of pallets, woodpiles with wood cutting tools or coal piles with shovels. The larger components can be arranged as needed.

These are the rules that I personally try to follow. I hope that they help you keep focused and build better terrain. 

For the most part, I agree with it.  The only one that I really take issue with is the "one project at a time" bit, but that is because I am usually working on 2-4 projects at once.  I pour plaster into Hirst molds for project #1, then cut foam for project #2 while the plaster sets.  Then, once I scrape the excess plaster, I glue something for project #3.  Remove the bricks, pour again, and do something for project #4.  Once I have scraped the plaster again, I cut more foam. 

A lot of that has to do with either ventilation (burning foam stinks, and is technically toxic) or the drying time of paint and/or glue.  But I could certainly see working on only one building at a time, or something like that, where you are working on interior detail and the like.

Wednesday, August 21, 2013

He's heeeerrreeee. . . .

He's big, he's bad, he has two puppies, and he is in a wooden box.  Open him now, or wait until I can get to the FLGS for a public unboxing?