Continuing in the same vein.
Round 2
Opponent: Chuck Ocenasek, playing Cygnar
Army: eHaley
Stormwall
Old Rowdy
Squire
Archduke Runewood
Black 13th
Precursor Knights
Stormblades
His army is a little off - I didn't take note of it, and I think there is a UA that I am missing, or something.
My army: Thornfall
Sturm & Drang
x2 Road Hogs
x3 War Hogs
Targ
4 Bone Grinders
6 Brigands
Slaughterhousers
We had to have two lists, but we did not have to play both. We were also told that two rounds would have reinforcements. Since this one did not, I chose my pigs. (I wanted to try out the reinforcements in my other list, so I left it for then.)
Scenario: Restoration.
Since he had a Stormwall, he had to predeploy it. I won the roll again, and had him place his whole army, before placing mine. We did forget to start the clock for deployment, but time was not an issue at all in this game.
First round, he advances, and lays down covering fire. I advance as well. While we are both looking to score points, we have also both come to the conclusion that caster kill is how this one is likely to end.
Round two, he advances, shoots a lot of things, really hurts one of the war hogs. I retaliate by charging the stormwall with two of them. I don't tear it apart - I should have, but I did not double check my cards, and forgot to aggression dial one of them, and the extra damage would have really helped. I think I popped feat, mainly to prevent the Stormwall and Old Rowdy from getting a load of focus and beating the tar out of my poor war hogs.
Next turn, the Black 13th come up and do a number on the brigands, though some survive. Stormblades come up and unload on the road hogs, and I think the precursor knights ran up to base the road hogs and slow them down a bit. eHaley pops feat.
Having your order of activation forced on you stinks. And, having to chose between moving and attacking just rubs some salt in the wound. Astonishingly, I manage to still do some damage this turn - Targ can give ancillary attack, and I manage to do some damage to the stormblades and the precursor knights. Rowdy gets hurt, and (IIRC), I manage to cripple the hammer.
His next turn hurts me, but the damage on Rowdy and on the Stormwall has been adding up, and I weather the storm. On my turn, my remaining warhog scraps Old Rowdy. And here is where I lose the game.
Put simply, I got greedy. I really wanted to finish killing the Stormwall. I should have waited a turn - I had the better position on the board, and it was nearly dead. Old Rowdy was down. The precursor knights were almost wiped from the board, and the Stormblades were gone. The squire is no threat, and I can deal with Black 13th and eHaley over the next turn or two.
S&D, under the Drang aspect, charges up and starts laying the smackdown on the Stormwall. It takes a couple of swings, but I drop it. (Yay - another angle, from early next turn)
Unfortunately, this leave S&D out in the (relative) open, with no fury on him. Between the Black 13th, the Journeyman, and eHaley, they manage to kill him. Barely.
So - officially, this was a loss. But, I claimed moral victory, for having dropped the Stormwall. And, unfortunately, after the tourney was over, we found out that Chuck had accidentally been running the Stormwall incorrectly, and so was DQ'ed. I'm still calling this a loss, however - I lost it fair and square, and really, hanging my warlock out there was a pretty stupid move.
So, what did I learn from this one?
First, collosals aren't as scary as they first seemed. I have faced three now, and while they are tough, I won one of the games against them, lost one (though I took out half the collosal in the process), and could have won this one, if I had not gotten too greedy at the end.
Second - getting greedy cost me the game. I could see victory, and managed to snatch defeat from the jaws of victory. Again, my fault, not his.
So, the second game was a lot of fun, and it turned out to be a great game, with lots of good natured trash talking, and some happy BSing once the game was done.
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